Archive for the ‘Warmachine’ Category

Mk2 Deck

Thursday, August 12th, 2010

Not many updates – have been on holiday and working on my Tau but my Mk2 deck arrived with the new plastic kit. I’m planning on making it into a Reaper when I get the chance. They didn’t have the warwitch in stock which sucks and my necrotech that I got on ebay for £3 got posted to my old address! Tourch do not abandon me!

Games Tomorrow!

Monday, July 19th, 2010

Looks like I’ll be having my first game of MkII in the evening – I will be repairing some stuff tonight!
I have written several rosters (built on forward kommander!) depending on what we have time for/what works:

15pt Metal

Deneghra
Nightmare (or Slayer + Nightwretch)
Deathripper
Nightwretch

Skarlock

25pt Ranged

Deneghra
Nightmare (or Slayer + Deathripper)
Deathripper
Nightwretch
Nightwretch

Bile Thralls (5+1)
Pistol Wraith

35pt Flexi

Deneghra
Nightmare (or Slayer + Deathripper)
Deathripper
Nightwretch
Nightwretch
Cankerworm

Withershadow Combine
Bile Thralls (5+1)
Pistol Wraith

If possible I will take some photos and do a battle report :-)

As they stand now..

Friday, July 16th, 2010

Mortenebra has suffered the loss of a spider leg, a mech claw and heer right arm! I have the arm and claw but cannot find the leg. She’s quite spindly!

To update on my battlegroup/resume where I left off: the Nightmare’s pillar and small girl with the teddy bear have been mounted on a 25mm round base to be used as a Death Tracker token. I thought that they would take away from the Nightmare himself. It also means the Nightmare can be ‘proxied’ as Slayer. This means that short of a quick touch up on the Nightmare & Combine bases everything is painted up :

Here is the Nightmare;
cryx

As you can see the skulls still need doing, he needs proper fixing to his base which needs touching up.

And the rest of the crew as they stand now:
cryx_2
cryx_1

As you might be able to see : Denny needs her weapon fixed (again!) Mortenebra has lost a small leg which I cannot find (which is bugging me!) and the Combine need their bases done properly. Otherwise they look better than I remember!

One advantage of having a working army is that you can afford to wait and take time to build it up. This is one thing about Warmachine I prefer to warhammer. In warhammer you need 1500-2000 points pretty much off the bat. 1000pts are good but not many people want to play 1000 pts. In Warmachine small games are as ‘culturally acceptable’ as larger ones although I’ve not heard of many ‘duels’ (15 pt) games myself. Then again my experience is limited. What you may also see are the green ‘soul tokens’ I made for the Combine & Warcasters.

Also my legion beast got mangled in the move – decapitated, despined and de armed!! Cotton wool + box = no good! He’s now alive again and has better padding in the same box :-)

EDIT: Finally have been trying to figure what to buy for the grand ‘update’ at the moment it stands at the rulebook, the cryx deck, 2 plastic slayer kits (1 reaper then maybe a slayer or corruptor – I am also going to see if they are interchangeable…) 2 of the Warwitch Sirens (extra one means that I’ll need to modify/convert one – oh noes! ;-) ) A necrotech & scrap thrall (for a Morty list) and I’m thinking 2 defilers as apparantly you have to give focus to nightwretches to make them AOE now and the defilers have the spray of acid DOOOM!

That said I still feel a bit short on the troops front… the Satyxis blood witches are anti-infantry apparently, bane thralls I’m just not sure on… bane knights look a bit kick-ass and would be easy to paint. I’m wondering also about MechThralls… Simply to have some fodder more than anything. I’m pondering about the bane thralls in that regards – the minis aren’t expensive (witches are!) and they have stealth which makes them a bit more (un)live-able. I shall have to postulate further.

Long hiatus… may be lifted soon!

Thursday, July 15th, 2010

Right SitRep (that’s war speak for Situation Report) – I’ve quite my job in order to get married and move to Southampton. Southampton has no FLGS of any kind. It has a forbidden planet :-( A pity as I get my D&D fix from amazon or sometimes the odd dice in Wargames Heaven or Dave’s Comics in Brighton.

However there is a press ganger which I made enquiries about and I’ve also gotten good feedback..

I think the next step is goign along seeing what the craic* is and possibly ordering myself a rulebook, armybook and deck. I would also want to ‘update’ my army at some point by adding more units. I really like the feel of the army. It is one that has resonated with me more than any GW army barring Lizardmen.

Speaking of GW – price increase + new rules = Bad form. Although I’ve played GW games for over 1/2 of my natural live 12+ I am calling it quits for fantasy on this one for the time being. I might play some casual 40K if I can be bothered to paint the rest of my Tau (see tau blog) as I have some D&D friends who play. But I think that is low on my list.

Craic ; pronounced: ‘crack’  Hiberno-English word meaning fun, good atmostphere, or a situation. Used above in the sense of hoping for a good atmosphere – hopefully incorporating fun :-) Use: ‘The craic was mighty last night at the pub’

Cryx move to Abingdon..

Saturday, April 25th, 2009

I’ve moved to Abingdon, in Oxfordshire in the UK to begin work as a scientist. The town has a GREAT wargaming club (all sorts of games not jut GW/PP ones!) And so last night I played a game of warmachine.

No photographs as I didn’t bring out my camera but I took notes. I was using My Deneghra 500pt list (Deneghra, Nightmare, Cankerworm, Deathripper, 6 Bile thralls, Withershadow, Gorman, Skarlock, Pistol Wraith) He had 2 large trolls – stone and mauler I think, a pyre troll and slag troll, an axer and his leader who had the focus/fury feedback type of feat.

It went down like this..

We all moved up, I was cautious with death tracker on the nightmare so as not to get in charge range of the stone troll. He also moved up.

I charged in the cankerworm to his slag troll and the nightmare to the axer (to get away from the stone troll) I murdered the Axer! Cankerworm with some focus put a hole in the slag troll with help from the skarlock debuffing it. I kept deneghra back and took pot shots with the pistol wraith and the withershadow (who essentailly have the same stats) He charged my nihtmare in the back and totaled it. His slag troll hit the cankerworm but I was lucky to have a box left in each system… CLOSE!

He was getting quite close. A little closer than you want a horde of regenrating frenzied trolls to be. So I oiled the pyre troll to blind it, Denegra used scourge to knock down the mauler and the pistrol wraith got lucky and chilled the stone troll!! Then my bile thralls decided to martyr themselves for the Dragonfather. I did a point of damage to the stone troll, corroding it and the pyre thrall, I did a couple of points and also damaged my own cankerworm corroding it – this knocked out the cortex which meant no focus – was I toast next turn? Then he popped his feat whcih meant anything that got focus got zapped. OWCH.

I survived with most things intact although corrosion burned out my cankerworms cortex – not a big worry as the feat meant that if he had focus then he’d fry and with 2 boxes left he’d be Toast. The skarlock parasited the stone troll who got zapped twice with dark fire and admonia debuffed him by just being there and looking cool. Puppet master on cankerworm from Tremulus made up for lack of focus. I hit with the cankerworm and due to the fleshgrinder, ablation and parasite the stone troll was worm food! Go cankerworm! However now wanting to preseve my beloved beastie I scuttered him behind some trees.

After that it was mostly over. I’d lost my Nightmare and suicided my thralls, my cankerworm was weakened but more or less fully functional and short of the mauler trying to throw the deathripper at deneghra (he missed – phew!) the game was mine. A good game with many hair rasising moments! My opponent did fluff a few rolls but on my second last turn I missed both of Denegrhas spells by 1 which let his mauler get closer than I’d hoped!

I must add that not having much experience of hordes this game was fun. My opponent wasn’t afraid to let his beasts go frenzied and actualy wanted it to happen. He was quite true to the fluff of his army and we played for fun. I enjoyed the game immensely.

Not playing against ‘hordemachine’ or against a casterkill type army allowed us to really have fun rather than work it out ‘chess style’ about how to cheese-ball kill each others HQ which to me seems boring! While I was cautious at the beginning (maybe not in character) I opened up and had to take chances. I would have liked Deneghra to have killed stuff in melee but despite her Uber big spear she’s not a fighter!

Bullet to the Head

Tuesday, March 31st, 2009

I had a rather short and anti-climatic game against John on Sunday.

Deployment was thus :

WarmachineA

He had Darius, a squire, a journeyman, 2 centurions and Rowdy.
I had my Deneghra list.

John just turtled and I advanced hoping to outflank, little did I realise that this was some well know tactic called ‘the bullet’.

The turn before the kill was turn 2 and looked like this;
WarmachineB

I did fear a charge on Deneghra so Gorman popped some smoke but I didn’t realise that Darius could life 16 tonnes of steel and put it within 2 inches of him so darius moved, lifted rowdy who then, with the help of a spell charged into Deneghra and ate her. Game over :( it was the worst game I’ve had. John did realise that I wouldn’t know what Darius could do due to my lack of experience so it was a bit of a kick to the teeth. However he was nice about it. I just would have rather had a game rather than I had been target practice as literally no models other than Deneghra died. Not really much of a fight to be fair. I did defiantly learn though, to keep Deneghra WAAAAAAAAAAAY back! It may have been different had I brought Mortenebra as she cannot be knocked down and is also a ‘ ‘Jack-caster’

Withershadow Combine

Wednesday, March 4th, 2009

The Withershadow Combine have been finished up and based properly. As with the Cankerworm There may be a revisit to pick out the fine details (rivets etc) but for the moment they are above table-top worthy. I may write
their names on the bases; Admonia, Maelvous and Tremulus incase I forget.
thecombine

Admonia is the female one with the book, she gives the ability Black Arts which allows a spell to be upkept for free! In addition she can unbind enemy spells and protect the general a bit more.
Admonia

Tremulis is the puppeteer, I might add four strings to his puppeting hand. In the game it allows him to have an ability that forces either an enemy or a friendly model to re-roll a dice.
Tremulis

Maelvous is the leader and a little stronger, while he is alive he gives them all Stealth and Shadowbourne, which allows them to use their shadowy powers to walk through terrain and even charge through it!
Maelvous

All three can cast a spell called Dark Fire (each!) which effectively works like the pistol wraith’s pistol with a RAT of 7. However they cannot get an aiming bonus and don’t have the crack shot ability that he does.

In the Circle, the Circle of DEATH!

Monday, March 2nd, 2009

This post is dedicated to Sir Elton John for The Circle of Life song..

Ahem moving swiftly on. This weeks warmachine game was against Ian’s Circle. I think he went a bit soft with his choice of caster a sort of shapeshifting werewolf dude with 2 axes an a lot of fury potential. He also had a Satyr, Stone&Stick-Man,a stone circle, a twigman making monolith, wayfarer and druids.

I took Deneghra, Nightmare, 2 Deathrippers, Nightwretch, Bile Thralls, Gorman, Pistol Wraith and The Withershadow Combine made their Debut.

Deployment was as shown in the picture, Ian allowed me to go first.
Warmachine Deployment

The first turn each was largely uneventful with us moving up into better positions. I didn’t waste as much focus in this game as other games so I am getting better.

The game was largely constrained to a few key moments due to time constraints and also by the fact that in turn 2 both Ian and my own dice rolling was less than dire. (Ian missed a 5+ on three dice and two 7+ on 3 dice twice!) Things didn’t heat up until the Nightmare charged the Satyr and knocked him to 1 wound. Magic was suppressed by the druids and the pistol wraith missed them with both pistols. The Withershadow were interesting but I wasn’t that confident with them as I would be with the nightmare or cankerworm. I only got to zap dark bolt a couple of times at the Stone-Stick-Man-Beast thing. By Turn 2 it looked like this :
cWarmachine

In turn three Ian tried to assassinate deneghra in a long shot by using the wayfarers ability combined with his casters spell to move right on top of Deneghra. He did some damage and combined with the shooting from the evil eye orb thing she have only a couple of wounds left. Stickman fell short as he threw a boneripper but it hit the Eyeball. At this point i felt victory was within my grasp and I popped deneghras feat and combined it with parasite. so that the caster had -2 def and -5 armour and deneghra had +1 armour. The eyeball missed it free shot and deneghra stabbed the warcaster with 3 of her remaining focus but this was transferred to stickman. He was now impailed and easier to hit but again this was transferred. He was vunerable and I couldn’t leave deneghra there so she walked away ( I LOVE WITCH BARBS!) leaving the battle field looking like this:

dWarmachine

I thought about using my withershadow to melee him and hopefully kill him but I coudn’t charge from the wood. Then I noticed my bile thralls who had only done a point of damage on the eyeball and lost a guy. Usually they are dead by now! I decided that since there was so much room just walk down and purge all 5 onto the Warlock and so it was victory to me as he wasn’t going to survive 10d6-5 damage :-)

e End

Flu Induced Painting (FLIP)

Friday, February 27th, 2009

I decided to try and pass the time with some painting. The nightmare got a bit of a touch up and at present has one arm. Presently he will have both. Below is a WIP photo of him and the little greenstuff ‘squiggle’ which grips the central cylinder. The rods/pins in the arms go into this then to help support them in addition to the glue. It should essentially provide another way of distributing the weight of the arms.
Nightmares Spine

I also progressed the Withershadow Combine a little – added the teal/turquoise to the robes, drybrushed and inked the metal and added the brass details. I am going to have to write their names on the bases as each one has different rules.

Withershadow 1

Withershadow 2

Withershadow 3

Finally I cracked out the Hordes and began assembling the Carniverean. He’s had quite a lot of mould release powder on him some of which lead to a slight discolouration but after his bath it will be irrelevant! His torso got pinned to the abdomen and greenstuff helped there. Two shallow but broader than normal holes were bored in the tail and the adjoining part and a small ball of greenstuff used to provide additional strength there. Finally the gaps between the underneath plates on the tail and abdomen were greenstuffed and textured to blend it all together.

Caniveran

He still needs filing on some mould lines as you can see and there was a lot of flash – probably why it was on fleabay in the first place. Still a starter box for the price of the Carniverean alone cannot be too bad!

Wanted : Iron Liche Body Unit

Friday, February 27th, 2009

I’ve been terribly ill with ‘flu (and before the sarcastic aww’s and ‘LoL manflu’ comments come in, being type 1 diabetic compounds the problems of being ill. So I’m thinking if I can build an Iron Liche Body unit (like Aspyxious’ or the Withershadow Combine) and transfer my consciousness into it then I will be immune to illness and not have to worry about being diabetic.

Following a conversation on Drogheda Gamers forum with Ian I synopsized some aspects of the game I need to work and gave a brief outline of the game. It’s quoted below. We were discussing combinations and how I’ve caught the ‘warcmachine bug’ (its actually the ‘flu which is medically referred to as a rhinovirus!)

I’m not saying its a bad thing, but its the nastiest thing I’ve seen in terms of combos and its not even cheese its just what Siege is supposed to do. I actually like his theme of battlefield manipulation (foxholes and hillocks and rockets in the face!)

Another delight is the ways around a lot of things …. eg I can take a lot of stealthy stuff… then that can be dispelled with sieges light beam or whatever… but then gorman has oil bombs… and so forth… so for everything that on the face of it seems powerful there is always a counter.

Its why I like it… its sort of chess like… my three problems at the moment are probably :

i) deploying – due to the radical nature of the deployment I sometimes wonder if I’m deploying it ok

ii) choosing what to do… I have lots of options (in terms of what each mini can do) … so many it can be a bit overwhelming.

iii) knowing what the other mo’fo’ can do…. Kreoss knockdown feat…. I hadn’t read all of Menoths casters so I should know. But I think its because I’m new to the game and that these issues will be resolved with experience.

Feel free to sign up on the forums and discuss things!